-A music composer has come on board. And I was actually able to talk one on one with him. Which I feel was very important. The discussion was awesome and he is now composing “Schirkoa Theme”.

-We have completely revamped the style of characters. And now characters are much more stylized than before. Partial reason for this is the time constraint that we have. So we are trying to get one simple and stylized master rig for all characters.

-A very talented voice actor has also come on board and she will be recording the voice very soon.

-I have finally locked the script.

In the city of Schirkoa, A whore recollects her short lived affair with a level (A) baghead – 197A. And how an unusual turn of events brought 197A closer to another mysterious woman. With the elections at door 197A has to make one of the toughest choices of his lifetime

I am working on the outlines. No textures/lighting yet, just the outlines.  Here is a quick test with different types of lines I can probably work with.

Family portrait of 197A.  There will be more character sheets in the coming weeks for different families in Schirkoa. The render below also defines the style of the graphic novel.

So as I am finalizing the story the official synopsis is still a week or two away. Basically, I just have to write things down. I have quite a bit of dumped work done already (storyboards, animatics, characters, props, you name it).

Meanwhile, I am also working on the overall look of the film. My inspirations are the video games – Borderlands & Dishonored. The primary reason is definitely the resources. Photo-realistic renders require way too much work and resources, without adding a whole lot to the film in terms of story. Second reason is to achieve seamless look between the graphic novel & the short film. It can’t be 100% but I will try.

Here is a quick render test.

This is one of the very first renders for the character lineup. Again, it’s old and many things have changed. New characters have taken over, others have been discontinued. The ‘horns’ being significant to the story remain though.

Here follows a series of posts in which I will put the early pre-production work done on the Schirkoa animated short film. As the story has changed completely over the years not much will be used. Nonetheless  they do give a solid base to the look of the upcoming graphic novel.

So I was trying to come up with this story for an animated short film. It was about this secret agent and how he spends his day. To push myself more I also started the production and developing assets for the film. In a year it had elements like modern espionage, corporate politics & extravagant chase scenes in exotic locations. But I kept changing it. My pace was slow as I was doing this after my day job. So while in train on the way to office, I would scribble a page in my diary everyday. Slowly developing the story. Seasons passed and though I was determined to finish the story I started, somehow I started hating all the previous versions.

One day on my way to the office train took a wrong turn in a dark tunnel. Being very early in the morning, I was the only passenger on board. Dark tunnels kept on flashing yellow light bulbs before my eyes for a few minutes. It was then, when I saw SCHIRKOA. A complete city made of weird blocks and enigmatic citizens. All of them were wearing bags. All of them looked like they were going to office. Imagine a whole city lit with neon lights and surrounded by baghead prostitutes. It was suffocatingly brilliant. That morning I lost my diary and all versions of my story in that tunnel.

I quit my job. And I quit that city. And the country.

Sometimes these bagheads come in my dreams. They might murder me if I don’t stop stalking the city of Schirkoa.